/*
#version 120
varying vec4 v_color;    
void main() 
{ 
  gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; 
  v_color = gl_Color; 
}
*/



#version 120
void main() 
{ 
  gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; 
  gl_FrontColor = gl_Color; 
}
