/*
#version 120
varying vec4 v_color;    
void main()
{
  gl_Position = gxl3d_ModelViewProjectionMatrix * gl_Vertex;		
  v_color = gl_Color;
}
*/


#version 120
uniform mat4 gxl3d_ModelViewProjectionMatrix;
void main()
{
  gl_Position = gxl3d_ModelViewProjectionMatrix * gl_Vertex;		
  gl_FrontColor = gl_Color;
}

